overview

BEVI, also called Beverly Island / Bird’s Eye View Instantly, was a mapmaker program built in Unity for lightweight town / city map-making, with an emphasis on worldbuilding. it was developed capstone-style for CS 321 in fall 2021 during my time at George Mason University.

version control was done with the now functionally-defunct Unity Collaborate, whose deprecation has resulted in direct code credits being difficult-to-recover. however, a build remains on the repo and source-code is accessible.

BEVI allows the user to make maps of a smaller area (such as a town or village) than most map-makers, with a focus on story building and information storage, allowing a myriad of information to be stores with each element on the map.

on this project, i:

  • came up with the initial pitch and the name
  • acted as project leader
  • helped program several core elements, including back-end
  • worked on art assets and general concepts for the project

developers

member roles
January Nelson project leader, programmer, artist, back-end wizard
Thomas Campbell UI designer / programmer, programmer, UX designer / programmer, artist, version control leader
Aaron Spillman programmer, artist, “public relations”

tech stack

tool purpose
PixilArt Art assets
VS Code Code editor
Unity Collaborate Version Control
C# Scripting language
Unity Game engine

screenshots

{TBD}

relevant docs