overview

Do-Or-Diner is a graphic adventure mystery game where players, as ghosts with amnesia, investigate their own deaths at the mysterious titular diner. the game features navigation, investigation, and dialogue mechanics. with the close of this project, we managed to complete a short demo. it was completed for CS 325 in Fall 2022 during my time at George Mason University.

movement and collision, investigation actions, and a custom RPG-style text system were implemented using C# and Unity. though only a small prototype was accomplished, the game includes approximately 231 lines of dialogue(!) and a variety of sound cues, as well as a difficult final puzzle that tells a story.

overall it still plays kind of unfinished, but the syntax system is still something i’m quite proud of, for finding a solution to easily expanding the dialogue’s implementation.

on this project, i

  • led the group and helped direct our attention
  • created the initial gameplay / story concept
  • programmed much of the hud
  • wrote much of the dialogue and formatted all of it
  • wrote the unique dialogue syntax system for ease of implementing dialogue lines, styling and other
  • wrote a flag-detection system for ease of iteration on dialogue and story progression

developers

member roles
January Nelson project leader, programmer, concept, writer, designer
Douglas Hale sounds, music, programmer, concept, writer
Afnan Hamim artist, animator, character designer, writer
Collin Scott programmer, puzzle design, concept, designer

tech stack

tool purpose
VS Code Code editor
Unity Collaborate Version Control
C# Scripting language
Unity Game engine

screenshots

{TBD}