Sizzle Reel (starring Fishest Gup!) is a plane-themed dodging and management game developed with Godot for IGDA district jam 5. similar to Fish Fear Me, our initial goal was to make a game which focused on fishing and fighting. however, schedule limitations and ideas for nonviolent games spurred us to make something new, instead!
the game was themed around it being played “on” our take on an unspecified dual-screened game console. we modeled a landscape that the player constantly flies through, while fire rains from the sky that they need to dodge on the top screen, and simultaneously extinguish from the bottom screen.
i’m very happy with what we accomplished in this project overall!
on this project, i:
- helped come up with the concept and game design
- modeled (and rigged) the console
tech stack
tool | purpose |
---|---|
VS Code | Code editor |
Git | Version control |
Blender | Modeling tool |
GDScript | Scripting language |
Godot | Game engine |