Chain-Star
overview
Chain-Star is a 2D platformer minigame, inspired by a Kingdom Hearts II minigame. the goal is to hit a ball consecutively with attacks, without letting it hit the ground. it was developed for CS 426 in spring 2023 during my time at George Mason University.
the game was largely unfinished compared to our ambitions for it. the goal was to gain knowledge necessary to develop proper 2D fighting mechanics to be carried over into other future projects, but split focus between classes resulted in my contributions to this project not amounting to much.
Do-or-Diner
overview
Do-Or-Diner is a graphic adventure mystery game where players, as ghosts with amnesia, investigate their own deaths at the mysterious titular diner. the game features navigation, investigation, and dialogue mechanics. with the close of this project, we managed to complete a short demo. it was completed for CS 325 in Fall 2022 during my time at George Mason University.
movement and collision, investigation actions, and a custom RPG-style text system were implemented using C# and Unity. though only a small prototype was accomplished, the game includes approximately 231 lines of dialogue(!) and a variety of sound cues, as well as a difficult final puzzle that tells a story.
Knifepoint - School
overview
the digital school version of the board game Knifepoint, aka “KP Pre-Alpha 0.9”, was a version of Knifepoint developed in Unity for CS 425 during my time at George Mason University.
due to Unity nonsense, I don’t have version control information on this project, but I have source files and the build presented to the class.
this build has a playable game with basic rules, characters with different abilities functional, multiple items, and frameworks for more. overall i remain impressed with what i was able to accomplish in the time i had.