BEVI - Bird's Eye View Instantly
overview BEVI, also called Beverly Island / Bird’s Eye View Instantly, was a mapmaker program built in Unity for lightweight town / city map-making, with an emphasis on worldbuilding. it was developed capstone-style for CS 321 in fall 2021 during my time at George Mason University.
version control was done with the now functionally-defunct Unity Collaborate, whose deprecation has resulted in direct code credits being difficult-to-recover. however, a build remains on the repo and source-code is accessible.
Chain-Star
overview Chain-Star is a 2D platformer minigame, inspired by a Kingdom Hearts II minigame. the goal is to hit a ball consecutively with attacks, without letting it hit the ground. it was developed for CS 426 in spring 2023 during my time at George Mason University.
the game was largely unfinished compared to our ambitions for it. the goal was to gain knowledge necessary to develop proper 2D fighting mechanics to be carried over into other future projects, but split focus between classes resulted in my contributions to this project not amounting to much.
Do-or-Diner
overview Do-Or-Diner is a graphic adventure mystery game where players, as ghosts with amnesia, investigate their own deaths at the mysterious titular diner. the game features navigation, investigation, and dialogue mechanics. with the close of this project, we managed to complete a short demo. it was completed for CS 325 in Fall 2022 during my time at George Mason University.
movement and collision, investigation actions, and a custom RPG-style text system were implemented using C# and Unity.
Fish Fear Me - Jam
the jam version of Fish Fear Me was the first project completed by 100 JECS, a team comprised of myself and three of my friends. it was developed in Unity in about three days for District June Jam 4.
the game has no goal but achieved certain design milestones, and also originated the endlessly classic character of Fishest Gup.
in the game, you play as Gup as he attempts to survive an endless onslaught by fishing up allies.
Knifepoint - School
overview the digital school version of the board game Knifepoint, aka “KP Pre-Alpha 0.9”, was a version of Knifepoint developed in Unity for CS 425 during my time at George Mason University.
due to Unity nonsense, I don’t have version control information on this project, but I have source files and the build presented to the class.
this build has a playable game with basic rules, characters with different abilities functional, multiple items, and frameworks for more.